Duane King
👁️

Duane King

Portland, Oregon, He/Him

“The eye is a piece of brain that is touching light, so to speak, on the outside.” —Richard Feynman

17 days ago

About

I work across mediums and coordinate relationships among ideas and people to create specific outcomes that inform the shape of culture. I am an Executive Member of the IADAS, the Webby Awards judging body, and in 2011, Fast Company selected me as one of the 50 Most Influential Designers in America.

Driven by curiosity, my work has been recognized by Cannes Lions, Fast Company, WIRED, The New York Times, The Guardian, Graphis, Sports Illustrated, Industrial Designers Society of America, D&AD, The 100 Show, The Art Directors Club, TechCrunch, Engadget, The FWA, I.D. Magazine, Communication Arts, Creative Review, Computer Arts, Wallpaper*, IdN, Print, HOW Magazine, and more.

Work Experience

2015 — Now
Creative Director & Strategist at Moonshot
2023 — 2023
Creative Lead / Curation at Highlight
2021 — 2022
Executive Creative Director at Jam3
2012 — 2015
Co-Founder & Creative Director at Huge/KingCoyle
2010 — 2015
Co-Founder & Creative Director at King/Coyle
2006 — 2010
Co-Founder & Creative Director at BBDK, Inc.
1998 — 2005
Creative Director at focus2 Brand Development
1995 — 1997
Designer at Novaré International
1993 — 1994
Junior Designer at Sibley Peteet Design

Writing

2024

Dialog Box is a playful generative art project that invites viewers to engage with the concept of choice in the digital age. Inspired by the early Mac OS, the artwork presents an interface of two buttons.

2023

Sum is an artwork that celebrates personal identity on the blockchain. It represents a data portrait of a person at a specific time and place in digital space. Sum is a virtual snapshot of you on Ethereum.

2021

“It’s no use going back to yesterday, because I was a different person then.” — Lewis Carroll, Alice’s Adventures in Wonderland

2011

A mother leaves behind a note and a disruption to normalcy as it seemed. What follows is a long search for equilibrium, and at last, a reexamination of what normal means.

2011

As the evolution of the reading experience unfolds from text to hypertext, there's new opportunity and responsibility to be found in bringing text to life.

2014
Typographic Design: Form and Communication by Rob Carter, Philip Meggs on John Wiley & Sons
2013
Kern & Burn: Conversations With Design Entrepreneurs by Tim Hoover & Jessica Karle on Self-Published
2012
One Show Interactive by The One Club on Rockport Publishers
2011
Design Your Way to the Top with Ian Coyle & Duane King on Computer Arts

Issue 186, April

Awards

2024

A creator contest with a 1,200,000 OP prize pool judged by a number of respected figures in the onchain creative space.

2016

Nike Tech Book
Apps and Software Shopping

2015

Nike Making App

2014

Nike+ FuelBox

2014
Nike Maxim Awards from Nike

Nike Making App

2013
Nike Maxim Awards from Nike

SWOOSHiD

2011
Cannes Lions Shortlist from Cannes Lions International Festival of Creativity

Nike Better World

2011
2009
Bronze Cube, Interactive Design from The Art Directors Club of New York

Luigi Bormioli

2005
Gold Award, Self-Promotional from Dallas Society of Visual Communications, The Dallas Show

focus2 Nöel Greeting Card

2005
Silver Award, Interactive from Dallas Society of Visual Communications, The Dallas Show

Dick Patrick Photography

2003
Gold Award, Stationery from Dallas Society of Visual Communications, The Dallas Show

Jenna Gersbach Photographer

2003
Retail Store of the Year from Hollywood: National Association of Store Fixture Manufacturers

Nambé Store

2000
Bronze Award, Advertising from Dallas Society of Visual Communications, The Dallas Show

Quake II Console Ad

1999
The 100 Show, Print Advertising from American Center for Design

Quake II Console Ad

1999
I.D. Magazine Interactive Design Annual from I.D. Magazine

Herman Miller SQA

1998
Web 100, Interactive from American Center for Design

Herman Miller SQA

Projects

2023
Why Highlight at Highlight

Brand strategy and visual expression for Highlight, an open-access platform for creating art and culture on the Ethereum Virtual Machine.

2021
Meta Connect at Meta

Presenting groundbreaking vision for the future of virtual reality with annual livestreaming events for Oculus.

2020
NASA JWST Face Masks at NASA Goddard

Designing face masks and safety gear for the NASA Goddard team that designed and built the James Webb Space Telescope.

2020
TMI™ at The McLuhan Institute

Translating The Medium is the Message into new digital mediums for The McLuhan Institute.

2018
Duane King × PINTRILL at PINTRILL

Ongoing collectible NASA and space-related collaborations with PINTRILL, a lifestyle pin brand based out of Brooklyn, New York.

2018
Ace Hotel at Atelier Ace

Crafting a digital embodiment of the company tagline, “Everything you need and nothing you don’t.”

2017
Ø Null at Micah Spear

A collection of film stills, poetry, and a two-sided flexi record soundscape for a release of acrylic sculptures by Micah Spear.

2017
Pioneer Plaque at Message from Earth

Recreating NASA’s Pioneer Plaque by Frank Drake, Carl Sagan and Linda Salzman Sagan that was launched aboard Pioneer 10 in 1972.

2016
Nike.com at Nike

Exploring personalized shopping and the nuanced difference between shopping and browsing with visual feeds and product display pages for Nike.com.

2015
Nike DMA at Nike

A digital and physical collaboration tool for the Nike Materials Libraries that fosters material transparency and the adoption of more sustainable materials in product design cycles.

2015
Nike SNKRS at Nike

Curate, explore, and buy the latest sneakers in your own personalized Nike store by following the shoes and influencers you love.

2015
Nike Tech Book at Nike

Be the first to know with Nike Sportswear's first interactive digital lookbook with a full experience spanning iOS, Android, and retail.

2014
Nike+ FuelBox at Nike

Converting sweat into equity with a portable vending machine that turned Nike+ Fuel into gear at pop-up events across New York City.

2014
Nike SWOOSHiD at Nike

An in-store customization pilot program created in collaboration with Nike NXT as proof-of-concept for printable footwear.

2012
Nike+ FuelBand at Nike

Touchscreens that taught the world about Nike+ Fuel for the launch and introduction of the Nike+ FuelBand.

2011
Nike Better World at Nike

Using parallax to tell an engaging and immersive interactive story about sustainability for Nike Better World.

2009
MoMA Holiday Cards at Museum of Modern Art

Since the 1940s, MoMA has invited artists to create original and unexpected designs for the Museum of Modern Art’s award-winning holiday card collection.

2001
Return to Castle Wolfenstein at id Software

Reviving a gaming legend with Return to Castle Wolfenstein.

1999
Quake III Arena at id Software

Creating an iconic identity and pioneering the engineering of tin software packaging for a video game cult classic.

Contact

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